Here at the Asylum we have designed fighting to be as realistic as it is possible. There are no backflips, there isn't a lot of spinny, flashy stuff either (Unless you find a use for certain techniques) however the majority of the time.... We have built a failproof system of fighting, it is not something you are forced to learn either, it is something you are recommended to want to learn, in fear of getting dominated. We teach, and fight with proper techniques of leverage, speed, momentum, body movement, positoning, correctly utilizing reach, weight, strength based on all of these factors. You don't want to go in with no idea what you're doing, hoping to black flip, or wave your palms around and get some nice hits in. You will not win like that, and learning to fight the people who know what they're doing, requires you to learn similar techniques. You will by default fall into our system of fighting. This is the transition from brawling to professionalism.
Anyone can brawl. Not many people can fight. Here we give fighters most fundamental, and most commonly trained styles. Even if fighters are not masters of such styles, all fighters seem to have basic understanding in them. |
MUAY THAIthe kickboxing style of Muay Thai focuses on both striking and clinching techniques. The eight points of contact in Muay Thai include punches, elbows, knee strikes and kicks. There are several types of clinches used, including arm clinch, side clinch and low clinch. Many MMA fighters train in Muay Thai because the style teaches fighters how to throw elbow and knee strikes with enough force to cut or even knock out their opponent while in close proximity (like the clinch)
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BRAZILLIAN JUJITSUfocuses on grappling and ground fighting. BJJ is considered a combat sport and a self-defense system and uses submission holds, joint locks and choke holds to subdue the opponent. It is a very effective style in which a fighter can use little to no strength to subdue a much larger opponent. Many MMA fighters train in BJJ to prepare them for grappling and ground fighting, which can be useful when a fighter is up against a wrestler with his back to the mat just as an example. The fighter on the bottom can use BJJtechniques to do a sweep (or reverse) to gain the dominant position or to end the fight with a submission with such techniques. It's got a very very huge variety of ability.
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WRESTLINGWrestlers are scored on their performance and are allowed to use their legs or the legs of their opponents in offense and defense. The ultimate goal is to get the opponent's shoulder to touch the mat (known as a fall) for an immediate win. MMA fighters use freestyle wrestling for its effective take downs, predominantly the single leg and double leg take downs. One of the most practical defenses in Freestyle Wrestling is the sprawl for example. For fighters that like to keep the fight standing, wrestling offers excellent takedown defense, with techniques that are fundamental to wrestling, such as the sprawl.
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BOXINGNearly every Asylum fighter has some boxing training in order to develop his striking skills and some techniques have been modified in MMA. Because boxers stand up straight and fight with their hands, they are not protecting their torso to prevent a take down. MMA fighters keep their arms closer to their torso to prevent such vulnerability. A small shift in style from original boxing, of course with a very heavy focus on defending against kicks, and also throwing kicks. Generally being aware of your feet. However most fighters tend to train in other styles specifically to advance their kicks.
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fight cards
Bouts and normal fight cards
A Fight card is a professional router / list of fights that happen in the same period of time. A Fight card contains 3 fights (6 fighters) and every fight on a fight card is considered a bout. It goes towards a fighters record, every that happens is professional, legitimate and locked in. Fight cards can ONLY be created by management in Asylum, and fighters cannot request a fight card. However they can give feedback on if they feel ready to fight or not, and management are required to always ask both fighters before they create and announce the fight card, as well as arrange a date.
Main events
A main event is a fight card that is carried on the back of at least one big decision (A title fight, interim champion fight, etc) This very rarely happens, it will logically be carried by two main stars for the fight card, and anyone who gets offered to fight in a main event fight card, will usually also be a big deal, such as two big fighters with big records, both undefeated, however not a title fight, just a bout, will most likely be placed on a main event fight card.
A Fight card is a professional router / list of fights that happen in the same period of time. A Fight card contains 3 fights (6 fighters) and every fight on a fight card is considered a bout. It goes towards a fighters record, every that happens is professional, legitimate and locked in. Fight cards can ONLY be created by management in Asylum, and fighters cannot request a fight card. However they can give feedback on if they feel ready to fight or not, and management are required to always ask both fighters before they create and announce the fight card, as well as arrange a date.
Main events
A main event is a fight card that is carried on the back of at least one big decision (A title fight, interim champion fight, etc) This very rarely happens, it will logically be carried by two main stars for the fight card, and anyone who gets offered to fight in a main event fight card, will usually also be a big deal, such as two big fighters with big records, both undefeated, however not a title fight, just a bout, will most likely be placed on a main event fight card.
STATISTICS / EXPERIENCE POINTS
A Fighters record
Every fighter has a record consisting of (and in this order) experience, wins, ties, losses.
(X-X-X-X) (0-0-0-0)
Experience points
Sometimes in combat, you get to little deadlocks, where it's been 100% skill throughout the fight, but suddenly you get to what you could call, an arm wrestle situation, which could only be decided by who is just the little bit stronger. In these situations, speed, strength, conditioning, etc. These factors will be decided by the "better fighter" in statistics. The specific deciding statistic is experience, a fighter with a higher experience rate wins.
How to gain experience: By fighting
Winning a bout - 2 Points
Losing a bout - 1 Point
Winning on a main event - 4 points
Losing on a main event - 1 Point
Tying on a bout - 1 Point
Tying on a main event - 3 points
Ties
Surprisingly, it is possible to tie. It will usually be in the case scenario that both fighters are so evenly skilled, that our judges give the same about of points to both fighters, and neither of them get knocked out, so when it goes to judges points, they are perfectly even. If they also have the same about of experience points, and their skill keeps bringing them to situations where they have to rely on experience, but they are deadlocked. They won't get far. In these sort of situations, ties are counted.
Judges
Didn't know fights could have judges? Well they can.
Fights are scored by judges who score using a 10 point must scoring system. All bouts will be evaluated and scored by three judges. The 10-Point Must System will be the standard system of scoring a bout. Under the 10-Point Must Scoring System, 10 points must be awarded to the winner of the round and nine points or less must be awarded to the loser.
Judges will base their scoring of an individual around on the effectiveness of a fighter (Even down to small details like who described better) as we consider description of technique a vital part of a fight. It is afterall what keeps a fight fluid and from an over amount of confusion.
Evaluations of a round are also made on:
Effective striking, effective grappling, control of the fighting area, effective aggressiveness and defense. Evaluations shall be made in the order in which the techniques appear,giving the most weight in scoring to effective striking, effective grappling, control of the fighting area and effective aggressiveness and defense.
- Striking
(Effective striking is judged by determining the number of legal strikes landed by a contestant and the significance of such legal strikes)
- Grappling and clinching
Effective grappling is judged by considering the amount of successful executions of a legal takedown and reversals. Examples of factors to consider are take downs from standing position to mount position, passing the guard to mount position, and bottom position fighters using an active, threatening guard
- Control
Fighting area control is judged by determining who is dictating the pace, location and position of the bout. Examples of factors to consider are countering a grappler's attempt at takedown by remaining standing and legally striking; taking down an opponent to force a ground fight; creating threatening submission attempts, passing the guard to achieve mount, and creating striking opportunities.
A fighters effective agressiveness is counted throughout all of this, as well as their effective defensive.
The criteria to be a judge -
Being a judge requires fighting experience, and highly detailed knowledge in all of these. You can train to become a judge, and not compete. However you must have decent knowledge in everything that happens, even moreso then many fighters will even have knowledge. Judges can also compete. There must be a minimum of 1 judge. Maximum of 3.
Every fighter has a record consisting of (and in this order) experience, wins, ties, losses.
(X-X-X-X) (0-0-0-0)
Experience points
Sometimes in combat, you get to little deadlocks, where it's been 100% skill throughout the fight, but suddenly you get to what you could call, an arm wrestle situation, which could only be decided by who is just the little bit stronger. In these situations, speed, strength, conditioning, etc. These factors will be decided by the "better fighter" in statistics. The specific deciding statistic is experience, a fighter with a higher experience rate wins.
How to gain experience: By fighting
Winning a bout - 2 Points
Losing a bout - 1 Point
Winning on a main event - 4 points
Losing on a main event - 1 Point
Tying on a bout - 1 Point
Tying on a main event - 3 points
Ties
Surprisingly, it is possible to tie. It will usually be in the case scenario that both fighters are so evenly skilled, that our judges give the same about of points to both fighters, and neither of them get knocked out, so when it goes to judges points, they are perfectly even. If they also have the same about of experience points, and their skill keeps bringing them to situations where they have to rely on experience, but they are deadlocked. They won't get far. In these sort of situations, ties are counted.
Judges
Didn't know fights could have judges? Well they can.
Fights are scored by judges who score using a 10 point must scoring system. All bouts will be evaluated and scored by three judges. The 10-Point Must System will be the standard system of scoring a bout. Under the 10-Point Must Scoring System, 10 points must be awarded to the winner of the round and nine points or less must be awarded to the loser.
Judges will base their scoring of an individual around on the effectiveness of a fighter (Even down to small details like who described better) as we consider description of technique a vital part of a fight. It is afterall what keeps a fight fluid and from an over amount of confusion.
Evaluations of a round are also made on:
Effective striking, effective grappling, control of the fighting area, effective aggressiveness and defense. Evaluations shall be made in the order in which the techniques appear,giving the most weight in scoring to effective striking, effective grappling, control of the fighting area and effective aggressiveness and defense.
- Striking
(Effective striking is judged by determining the number of legal strikes landed by a contestant and the significance of such legal strikes)
- Grappling and clinching
Effective grappling is judged by considering the amount of successful executions of a legal takedown and reversals. Examples of factors to consider are take downs from standing position to mount position, passing the guard to mount position, and bottom position fighters using an active, threatening guard
- Control
Fighting area control is judged by determining who is dictating the pace, location and position of the bout. Examples of factors to consider are countering a grappler's attempt at takedown by remaining standing and legally striking; taking down an opponent to force a ground fight; creating threatening submission attempts, passing the guard to achieve mount, and creating striking opportunities.
A fighters effective agressiveness is counted throughout all of this, as well as their effective defensive.
The criteria to be a judge -
Being a judge requires fighting experience, and highly detailed knowledge in all of these. You can train to become a judge, and not compete. However you must have decent knowledge in everything that happens, even moreso then many fighters will even have knowledge. Judges can also compete. There must be a minimum of 1 judge. Maximum of 3.